Please use this identifier to cite or link to this item: https://elibrary.khec.edu.np:8080/handle/123456789/443
Title: STORY BASED 3D ADVENTURE GAME USING UNIVERSAL RENDERING PIPELINE IN UNITY
Authors: Neupane, Abhishek KCE074BCT006
Shahi, Rojash KCE074BCT034
Shrestha, Sachit Kumar KCE074BCT036
Gosai, Suraj KCE074BCT046
Advisor: Er. Dinesh Gothe
Er. Anand Kumar Sah
Keywords: Gameplay,Narrative,Fiction,Evil Alliance, Evil Almighty, Quest system, Inventory system, Currency system,Continuous Collision Detection(CCD)
Issue Date: 2021
College Name: Khwopa College of Engineering
Level: Bacherlor's Degree
Degree: B.E. Computer
Department Name: Department of Computer
Abstract: Unlike most other video game genres, which are classified by their game-play, Adventure games are nearly always based on narrative or visual presentation centered on fiction and typically designed to entertain the player. To create a 3D Story based Adventure game in which players dive deep into the ocean of the knowledge the game offers through various narration of the story. This project started with script development. Dijkstra and A* algorithms are implemented for the path finding. Reinforcement learning for the model training using the bellman equation using Q-table. Sweep based CCD and Speculative CCD were used for the collision detection of the object. Terrain builder was also introduced for the generation of the environment. Cinemachine was implemented to develop player perspective and provide the aerial view, along side with the user interface system to make the navigation system successful. To ensure realistic view, post processing stack were used. It is aimed to release our project first on Android and will expand to other platforms.
URI: https://elibrary.khec.edu.np/handle/123456789/443
Appears in Collections:Computer Report

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