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https://elibrary.khec.edu.np:8080/handle/123456789/443
Title: | STORY BASED 3D ADVENTURE GAME USING UNIVERSAL RENDERING PIPELINE IN UNITY |
Authors: | Neupane, Abhishek KCE074BCT006 Shahi, Rojash KCE074BCT034 Shrestha, Sachit Kumar KCE074BCT036 Gosai, Suraj KCE074BCT046 |
Advisor: | Er. Dinesh Gothe Er. Anand Kumar Sah |
Keywords: | Gameplay,Narrative,Fiction,Evil Alliance, Evil Almighty, Quest system, Inventory system, Currency system,Continuous Collision Detection(CCD) |
Issue Date: | 2021 |
College Name: | Khwopa College of Engineering |
Level: | Bacherlor's Degree |
Degree: | B.E. Computer |
Department Name: | Department of Computer |
Abstract: | Unlike most other video game genres, which are classified by their game-play, Adventure games are nearly always based on narrative or visual presentation centered on fiction and typically designed to entertain the player. To create a 3D Story based Adventure game in which players dive deep into the ocean of the knowledge the game offers through various narration of the story. This project started with script development. Dijkstra and A* algorithms are implemented for the path finding. Reinforcement learning for the model training using the bellman equation using Q-table. Sweep based CCD and Speculative CCD were used for the collision detection of the object. Terrain builder was also introduced for the generation of the environment. Cinemachine was implemented to develop player perspective and provide the aerial view, along side with the user interface system to make the navigation system successful. To ensure realistic view, post processing stack were used. It is aimed to release our project first on Android and will expand to other platforms. |
URI: | https://elibrary.khec.edu.np/handle/123456789/443 |
Appears in Collections: | Computer Report |
Files in This Item:
File | Description | Size | Format | |
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STORY BASED 3D ADVENTURE GAME.pdf Restricted Access | 8.68 MB | Adobe PDF | View/Open Request a copy |
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